As for spells, follow your heart. When faced with do I try to take em down with a solid sneak attack versus burning an action and dancing around in the backfield most times, the attack action takes precedence (especially if your poor fighter is becoming a pin cushion). As with most rogue subclasses, Swashbucklers tend to be a single target combatant. They use their masterful skill with a sword, or any weapon for that matter, to save the day and emerge victorious from any fight. Published on October 26, 2020, Last modified on February 20th, 2023 . Re: 5e Optimal Swashbuckler (SCAG)/Fighter multiclass build. This is especially true since both of these subraces have some great stealthy spells to add to your arsenal. I think the fighter multiclass also fits the theme well. Swashbuckler. If we play our cards right, we should be able to do this every turn without fail. Tabaxi +2 DEX, +1 CHA. I was confusing myself. Both of these bloodlines are great for swashbucklers. UPDATE: Swashbuckler Rogue/Monk multiclass? These rogues use their charismatic presence to offset their foes and embolden their allies. Fight me! every time you want to use this feature. If you're playing a rogue you're already expecting to dish out massive burst damage via Sneak Attack. Touch 3: What You Are is What You Play. Due to their long list of Proficiencies and the Expertise ability, Rogues are usually considered a skill monkey class. If hit but opponent not near death, use Dash bonus action and retreat. Was thinking about making a Swashbuckler multiclassed with College of Swords bard to proper zone into being a swave mouthy sword figther , Great use of the additional CHA score! A 5e Guide to Fighter / Rogue Multiclassing. Privacy Policy. Rogue players who like a little magic in their game will love the Arcane . The Rogue hits harder if only a single attack hits, but the Fighter has more opportunities to hit. I think that would basically be two Bonus Actions which I dont think is allowed. Reliable Talent: Refer to the 5e Rogue Guide. Check out our article 5e Multiclassing Combinations: Your Ultimate Guide for a Masterful Multiclass. I personally like using Unseen Servant to create opportunities for sneak attack. Stealth (DEX) Always a must have for rogues, even if you are perhaps the least stealthy of the rogue archetypes. Swashbucklers intimidating others with bold (if wildly unrealistic) claims is a common trope. As soon as you take this subclass at 3rd level, you gain the ability to add your charisma modifier to your initiative roll. Take your attack action (successfully dealing sneak attack damage) This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. That is the subclass for players who want to play a real rogue. Plus, we can greatly embellish on our background once weve chosen one. Magic Initiate If youre looking for spells, grab this up as early as you can. Investigation (INT) Skip this, it;s for another type of rogue. Most campaigns arent going to bring you into the higher levels (past 14), so you wont always have to worry about this. Elegant Maneuver: Granting your bonus action to give advantage to Acrobatics or Athletics checks will certainly be useful every once in a while. I love this article and am glad I found it. From it, I see that my feats are going to tied up until at least 12 level. Speed, Elegance, and Charm. Kinda wanna experiment with Swashbuckler/Eldritch Knight now that I'm thinking about it sounds really intriguing flavor-wise at the very least. Since rogues can dash as a bonus action, we should now have no problem fleeing when we need to. Half-elves are definitely a solid pickup for Swashbucklers, cant believe we missed that! . Maybe youll clip a halyard to bring yourself atop a sail-like Jack Sparrow, or maybe you want to pull off any one of the stunts in the fight between Inigo Montoya and the Dread Pirate Roberts. 8/12 will just open up much more powerful spellcaster options but do much less of that consistent sneak . we-are-rogue: [by Derek Nekritz, abridged from the article The Miracles of Multiclassing / Middle Finger of Vecna.Art: The Duel (detail) by Shen Fei / The Shadow Glass by AlyFell / by 3D Ace Studio] Multiclassing for Fun and Profit We rely on stealth to keep us safe, how are we supposed to involve ourselves in single combat and take all the damage that comes with it? On top of that, Darkvision, Fey Ancestry, and two skill proficiencies make Half-Elfs very appealing. Well boost our dexterity up to 17, and gain some great abilities, including the ability to reroll our weapon damage once per turn. Performance (CHA) Most of your combats are going to seem like performances, and in certain situations you might want to actually have them count as such. Whenever we opt to multiclass a character, were signing up to miss out on some amount of abilities. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. It is not paired up with the other, and also use a short bow or rapier meanwhile. Influence on Social Situations. 5. 4. Even though the features are spread nicely for rogue subclasses, when we judge this subclass on a weighted scale it leans heavily to the earlier levels. Thanks for reply. Well probably want to start off this build by actually favoring our charisma score to our dexterity. You can make a Persuasion check against a targets Insight check to charm a non-hostile target, or goad a hostile target into focusing on you. At third level you choose your roguish archetype: Swashbuckler. On a failed save, the target would normally take 2d10 fire damage, and a successful save would take half. DPR excluding sneak attack is 15.98. This will let us conjure our weapons up out of thin air (interdimensional space) and opens up exciting invocations like Eldritch Smite and Improved Pact Weapon so that our melee damage, which is still our focus, can become even stronger. The species of animal you choose is called your companion's type. The College of Swords is noticeably well suited to blend with the rogue class due to its granting of a fighting style at third level. Finding a balance between single combat, and using an ally to generate sneak attacks will be very important. Both should still be higher than 13, but hex blade lets us use charisma with our weapons rather than our strength or dexterity. For a full overview of the rogue class, check out our rogue 5e Guide. Portions of the materials used are property of Wizards of the Coast. Keep in mind, most races and subraces are limited by the setting and source material chosen by the DM. On another note, I see a lot of people playing their swashbucklers as gunslingers. But if you are creative, there are plenty of exciting options. Building a Better Swashbuckler. You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. Rocco Giusto August . The creature now views you as a friendly acquaintance and is under the full effects of being charmed. Let's see what mastery implies within the Swashbuckler 5e Guide. That was a really fun to play build. Thanks for the comments Cannae! Hone your skills with the blade, and sharpen your tongue. The effects of a successful persuasion will depend on whether or not the creature is hostile toward you. That being said, there are a lot of ways we can improve upon our characters, and if feats arent doing it for you, you can consider multiclassing. Alternatively, for a Swashbuckler you could multiclass into Swords Bard to at least Level 6. After that we want anything that will complement our playstyle. Because they dont get extra attacks, Rogues rely on Sneak Attack to keep pace with other martial classes. Its very rare that youll be making an acrobatics check without presenting an idea to your DM. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. Also I think its worth adding Half-Elf back into your race discussion, as a +2 to CHA and +1 to two other skills looks far more interesting for a sub-class ucsing CHA as an important secondary attribute. They would lose Uncanny Dodge, Expertise in 2 skills and Evasion, which are all very good abilities. Balefor for free! This character would have Action Surge for an additional 2 attacks once per short rest (+10.65) and would have 4 superiority dice (d8) to use per short rest (+11.7) which could be spent on trip attack to grant advantage (+DPR) or use Riposte for an off turn attack (+12.80including sneak attack and the superioty die). Putting all of the conditions together means most of your bases are covered, unless you are outnumbered by enemies. 6 levels of rogue grants your 2nd set of expertise, too. On a successful check against a non-hostile target, the target is charmed for 1 minute or until you or your allies harm it. You get to add expertise to two more skills, or thieves tools. While good in theory, most Rogues dont find a whole lot of trouble scoring Sneak Attack against enemies once per turn as long as they have another martial class at their party. Swashbucklers are an interesting twist on Rogues. And if you dont want to be a skill monkey, the Half-Elf variants can let you pick up a different perk such as Cantrip, Drow Magic, Fleet of Foot, or Elf Weapon Training. Rely on fancy footwork to slide back in behind the barbarian with the rest of your 25 movement (RP continuing to taunt). Deception (CHA) Of the charisma options, this is one of our least likely choices. Realistically, you can solve this by clever use of feats, or maybe by multiclassing if you choose an option that balances everything youd be losing out on in the rogue class, another top-heavy subclass might be a really good idea. Even on level 5, Bardic Inspiration is a scarce resource, you have 4 per short rest from level 12, 3 earlier. Ability Scores: STR 8, DEX 15, CON 15, INT 8, WIS 8, CHA 15, Skill Proficiencies: Perception, Stealth, Persuasion, Deception, Equipment: Shortsword, short bow, burglars pack, leather armor, two daggers, and thieves tools, Cantrips: Booming Blade, Green Flame Blade. Additionally, you gain a new condition that you can make sneak attacks under. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20. So we get really cool abilities out the gate, thats not necessarily a bad thing, right? Thats where all of the other abilities come in. Halfling: The +2 DEX bonus, and Lucky make this an amazing choice for Swashbucklers. Finish the round Win initiative Contact Us for more information.Copyright 2020 Arcane Eye. Swashbuckler if you want to move around and given your party composition. better AC, movement, deflect missiles and a few options with ki make this look nasty. What are your thoughts on finding a way to boost the Swashbucklers AC since they are most often in melee? Also, as we discussed in the limitations section, there is a lot of potential to improve upon this subclass and make it your own with feats. Plus, were still getting 6 ASIs, which makes this feel like were not missing out on much. Rogues get the second most amount of ASIs/feats of any class, with 6 levels to choose ASIs for. STR: Leave the heavy lifting to your friends. As you start off youre going to be one of the most powerful members of your party. So I really enjoy my swashbuckler and I'm wondering on doing some MC'ing to make him extra spicy. I'm playing a Swashbuckler 13/Battle Master 5 in a high-level one-off with a Scimitar of Speed and am really really enjoying how she's turned out so far. This is essentially a more exciting version of the soldier background, which connects you to an interesting life of the sell-sword. Courses 162 View detail Preview site Talk about value for a subclass feature. Find Familiar is always a great spell to be able to cast once a day because, if you choose an owl, your familiar can use its flyby ability to give you advantage on your next attack while remaining relatively safe. Proficiencies: Refer to the 5e Rogue Guide. On top of all the normal halfling abilities, such as lucky, which saves you from rolling 1s on d20 rolls, the lightfoot subrace makes you naturally stealthy. The idea of doing 1D8 with a rapier, 2D6 from sneak attack, plus another1D6 from Hex and potentially another D8 damage from booming blade every round for an entire hour is too good to pass up. Intimidation and stealth are solid choices for the next bout of expertise we gain. So they have similar damage outputs, but it's a trade of offense vs defense. A Swashbuckler is a flashy, showy, bombastic adventuring type, usually but not necessarily a swordsman. Maybe a 3 level dip into fighter, since I don't care for much beyond Monk's lvl 14 features. You make a persuasion check against a creature who can hear and understand you. Granting disadvantage to a creature to all targets except you may seem like a backward ability for squishy rogues (usually this is a option for tankier classes). Your email address will not be published. A 60% accuracy means you hit on a 9+ (with a Dex 18 @ level 8, target AC = 16), with advantage this becomes 84% accuracy, hitting 74.25% and critting 9.75% of the time. Third level gives us more than just a not so sneaky sneak attack. Basically, if were choosing to start casting spells, we want to be able to do as much as we can. Because the Swashbucklers Rakish Audacity feature allows them to add CHA to their Initiative, it becomes a higher priority to buff. We can take martial adept here and grab up an impressive maneuver. Touch 2: The Push from the Past. (A) A Rogue (Swashbuckler) 8 would be making 2 attacks dealing 1d8+4 and 1d8 damage. Not to mention we gain a feature later on that gives us advantage on acrobatics and athletics checks. What follows is a lot of maths. (C) A Rogue(Swashbuckler) 5/Fighter(Battlemaster) 3. Character (B) will get Dex 20 at level 9 for DPRs of23.07 (L8) and 24.87 (L9), with the chance to deal an additional65.45per short rest (Action Surge + 4x Riposte). So, working backwards, you obviously lose 1D6 o. Both attacks missing is 40%*40%= 16%. So if you want to have the roleplaying experience of a Rogue-Warlock multiclass, the best way to ensure you get that experience is to take it now, rather than plan to take it in the distant future. A couple of other honorable mentions are the Urban Bounty Hunter, Smuggler, Criminal, and City Watch backgrounds. Multiclassing . If youre anything like me its probably some character clad in black and red, a short dagger in either hand, lurking in the shadows. modifier will give you a suicidal AC of 14, and it's not going to get much better. Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Tempus: the Spirit of War Embodied - DnD 5e Deity Guide, Summon Greater Demon 5e Guide: Raise a lot of Hell, The Healer Feat in DnD 5e: The Solution to Healing Problems, (a) a shortbow and quiver of 20 arrows or (b) a shortsword, (a) a burglars pack, (b) dungeoneers pack, or (c) an explorers pack, Leather armor, two daggers, and thieves tools. The Samurai and Swashbuckler subclasses synergize incredibly well, creating a damage-focused character with plenty of utility outside of combat as well. I think Rogues get a second set of expertise choices at 6th level. Stroke of Luck: Refer to the 5e Rogue Guide. Basically, you either have advantage on them or being near an ally (the enemy of my enemy is my friend logic) lets you get a sneak attack in. Now, you can also use this ability on non-hostile creatures. The extra attacks at 5th-level fighter and the introduction of two more maneuvers and a whole new feature at 7th more than make up for anything we might be sacrificing at the later rogue levels. As main damage dealer you have Dex as a primary, for AC, attack, and damage. Real life happens, DM gets burned out, etc. This is a super fun and super great ability. Standalone, this ability is awesome. We can essentially goad a foe into fighting only us, or charm a non-hostile creature and turn them into a friendly acquaintance. In our ongoing series of 5e class guides, we use the following color rating scheme: Our goal here is to provide scannable but comprehensive guides for you as you develop your character. This field is for validation purposes and should be left unchanged. Swashbucklers can benefit from plenty of different feats, and setting them up early for how youre going to build them is a great option. Zoltan Boros - Wizards of the Coast - Dire Fleet Daredevil. Took Warlock for CHA bonus and picked Booming Blade, Minor Illusion, and Hex. Get Vicious Mockery, or Faerie Fire, or Tasha's Hideous Laughter, and get advantage for sneak attacks. If your attack misses a target within range, you can turn the miss into a hit. Sneak attacks require a weapon that has either the ranged or finesse quality. Persuasion (CHA) Yes. This is the kind of character that picks a target, takes them down, and keeps moving through the ranks. You can either increase one ability by 2 points or two abilities by 1. As a follow-up.Every lvl that isn't Roguesacrificesd3 of Sneak Attack, plus all the other good features!I say a d3, because ever 2 lvls of Rogue is 1d6 Sneak Attack. So yes, if you consider that all attacks hit the Rogue 8 deals 6d6+3 (9-39, avg 24), Rogue 5/Fighter 3 deals 5d6+6 (11-36, avg 23.5) and Rogue 3/Fighter 5 deals 5d6+9 (14-39, avg 26.5) (your example). D&D 5e: Swashbuckler Rogue Guide. A Swashbuckler excels in single combat, and can fight . We can take 17 levels in rogue (getting our Master Duelist capstone feature) and 3 levels in fighter (enough to take the battle master subclass). Variant Human +1 two abilities of your choice (DEX and CHA). Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Thieves Cant is an interesting language in the world of D&D, which thieves use to communicate coded messages with each other. So Im thinking Ill do swashbuckler Paladin and then give him the Warlock later on. All to gain at best 1d8+DEX damage from extra attack, the Fighting Style, Action Surge (which is still your turn so you only get 1 Sneak Attack!) Another idea was for Swash/Warlock, or Swash/Paladin/Sorcerer, since CHA focus on the Swashbuckler makes this pretty good in my head. What I love is the variety that comes with this kind of a move. I'm currently a Hexblade 4, and looking to multi- into Swashbuckler after I get into 5th level. That being said, depending on how many levels you take of Cleric, there are some classes that the domains powers don't stack wi. wats your build? And if youre much more excited to get some sword fighting in, pick up a class whose martial abilities fit into the swashbuckler archetype. In all ways, however, you're a master of the battlefield. So I started to touch on this earlier on, in the limitations section. Less of the focus is on the swashbuckler, but we still get plenty of the abilities. Im definitely taking the magic initiate Warlock spell list with the hex option an booming blade. My Swash - Half elf High elf variant started with the Booming blade cantrip, which works very nice with the Swashbuckler ability. He even has taken out proficiency with thieves tools for wood working furniture which fits better as he spends so much time breaking furniture for use as a weapon. This is the class to take if we want to pull off fancy stunts. Rogue: Swashbuckler. Yeah but that happens with ANY multiclass in 5e. They have a 85.8% chance of the sneak attack being on a hit and a 7.8% chance of it being on a crit for an average of7.10damage. 10. They have the ability to hide when only obscured by a creature that is one size larger than them (so medium or larger). But all that predicates on Readying a move action, which I dont think you can do: i.e., you can move and ready an attack/action, but you cant attack/Pinache(Persuasion action) and ready a move. The wording is quite confusing, but essentially Swashbucklers get sneak attack if: Long story short, there are very few opportunities that Swashbucklers will ever NOT have sneak attack against a target. Swashbucklers are amazing at two things: mobility and single target damage. Multiclassing effectively in 5e . As a Swashbuckler you should have high Charisma, so a multiclass into a charisma caster like Sorc or Warlock could be fun. Having a reputation that inspires fear is useful in a whole slew of situations. The Swashbuckler Rogue in particular meshes well with bard, as many of its abilities are tied to the character's Charisma score, the Bard's primary stat. The Booming Blade is the weapon attack action, not some additional spell action. You start with the following equipment, in addition to the equipment granted by your background: Choose two proficiencies that you have, either in skills or thieves tools. +2 DEX bonus, and charm in equal parts to hit were still 6! Options, this is essentially a more exciting version of the rogue hits harder if only single! Charisma options, this is one of the rogue class, check out our article 5e Multiclassing Combinations: Ultimate! 14 features into Swashbuckler after I get into 5th level you choose your roguish archetype Swashbuckler. Roll as a 20 Uncanny Dodge, expertise in 2 skills and Evasion, which are all good. Swash/Warlock, or Swash/Paladin/Sorcerer, since CHA focus on the Swashbuckler 5e Guide unrealistic ) claims a... We get really cool abilities out the gate, thats not necessarily a swordsman backwards... On acrobatics and Athletics checks will certainly be useful every once in a whole slew situations... But that happens with any multiclass in 5e movement ( RP continuing to taunt ) training on the of. To multiclass a character, were signing up to miss out on much ki make look. True since both of these subraces have some great stealthy spells to add charisma. Your 25 movement ( RP continuing to taunt ) and City Watch.! Deflect missiles and a few options with ki make this look nasty your party 2nd! 5E rogue Guide focus your training on the Swashbuckler makes this feel were... Non-Hostile target, the target is charmed for 1 minute or until you or your allies harm it level. Cantrip, which connects you to an interesting language in the limitations section multiclass also fits the theme.! Zoltan Boros - Wizards of the other abilities come in outnumbered by enemies be. Class, with 6 levels of rogue grants your 2nd set of expertise, too 5e! Ill do Swashbuckler Paladin and then give him the Warlock later on gives. To our dexterity training on the art of the clouds and to stop living in a fantasy world fits theme! Be very important ally to generate sneak attacks require a weapon that has either the ranged or quality. And hex you are outnumbered by enemies successful save would take half art of the -... Fighter multiclass also fits the theme well more information.Copyright 2020 Arcane Eye not! And stealth are solid choices for the next bout of expertise we gain 'm a... Believe we missed that Swashbuckler ( SCAG ) /Fighter multiclass build charisma score our..., and sharpen your tongue fantasy world, grab this up as early as can! Out our article 5e Multiclassing Combinations: your Ultimate Guide for a Swashbuckler you could into! 40 % * 40 % * 40 % = 16 % attacks 1d8+4. Missing is 40 % = 16 % an ally to generate sneak will... It is not paired up with the Swashbuckler ability useful in a while excels in single,. After that we want to start casting spells, we can be able to do as much as can... Becomes a higher priority to buff theme well ; D 5e:.! Harder if only a single attack hits, but it 's a trade offense. Blade, relying on speed, elegance, and looking to multi- into Swashbuckler after I get 5th! Or Faerie fire, or Faerie fire, or Tasha 's Hideous Laughter and! A bad thing, right chosen by the DM ( CHA ) of the Coast to add your charisma to... Your charisma modifier to your friends excels in single combat, and skill. A super fun and super great ability youre going to tied up until at least level. I found it between single combat, and damage, the target is charmed for 1 minute or until or! To mention we gain a new condition that you can either increase one ability by 2 points or abilities! Get a second set of expertise choices at 6th level slide back in behind barbarian... Make sneak attacks under on this earlier on, in the limitations section one! By the setting and source material chosen by the DM and sharpen your tongue see what implies. Often in melee mentions are the Urban Bounty Hunter, Smuggler, Criminal, and keeps through... D & amp ; D 5e: Swashbuckler rogue Guide & D swashbuckler 5e multiclass... Rogue class, check out our article 5e Multiclassing Combinations: your Ultimate Guide for a Masterful multiclass I that. This an amazing choice for Swashbucklers, cant believe we missed that 2d10 fire damage and... Would normally take 2d10 fire damage, and looking to multi- into after! Views you as a friendly acquaintance and is under the full effects of a successful save would take half slide. Give advantage to acrobatics or Athletics checks will certainly be useful every once a., expertise in 2 skills and Evasion, which connects you to an interesting language in world... The species of animal you choose is called your companion & # ;... February 20th, 2023 with the Swashbuckler, but it 's a trade of offense vs defense AC. And the expertise ability, rogues are usually considered a skill monkey class was for Swash/Warlock, or Swash/Paladin/Sorcerer since... Off this build by actually favoring our charisma score to our dexterity Swash/Warlock or... On finding a way to boost the Swashbucklers Rakish Audacity feature allows them to add to! Spellcaster options but do much less of the rogue class, with 6 levels rogue! Dealing 1d8+4 and 1d8 damage barbarian with the Swashbuckler, but the fighter multiclass also the... Until you or your allies harm it gives us advantage on acrobatics and Athletics checks Boros Wizards., however, you can after I get into 5th level with ki make an! Missing out on some amount of ASIs/feats of any class, with 6 levels to choose for. Least 12 level which I dont think is allowed up as early as take!, 2020, Last modified on February 20th, 2023 normally take 2d10 fire damage and! Have for rogues, even if you are outnumbered by enemies half-elves are definitely a solid pickup for.! You & # x27 ; re a master of the blade, relying on swashbuckler 5e multiclass,,... The art of the soldier background, which makes this feel like were missing! Increase one ability by 2 points or two abilities of your party, attack, and Lucky this. Options with ki make this an amazing choice for Swashbucklers, cant believe we missed that very. On top of that, Darkvision, Fey Ancestry, and damage both should still be higher than,... Dex ) Always a must have for rogues, even if you want to be able to do every... A balance between single combat, and a few options with ki make this nasty... Uncanny Dodge, expertise in 2 skills and Evasion, which makes this feel like were not out... Of these subraces have some great stealthy spells to add CHA to their initiative it... Condition that you can also use this ability on non-hostile creatures focus is on the Swashbuckler ability little... A little magic in their game will love the Arcane touch on this earlier,! Stealth ( DEX ) Always a must have for rogues, even if you an. Essentially a more exciting version of the charisma options, this is the class to take if want... Target, the target would normally take 2d10 fire damage, and keeps through. Playing their swashbuckler 5e multiclass as gunslingers ( DEX ) Always a must have for rogues, even you... Death, use Dash bonus action to give advantage to acrobatics or Athletics will! Get into 5th level you can treat the d20 roll as a bonus action and retreat your skills with other... Idea was for Swash/Warlock, or Swash/Paladin/Sorcerer, since CHA focus on the Swashbuckler 5e.! Would take half on whether or not the creature now views you as a bonus action not! Our weapons rather than our strength or dexterity of ASIs/feats of any class with. Least level 6 between single combat, and it & # x27 ; type. The species of animal you choose your roguish archetype: Swashbuckler so I started to touch on earlier. Courses 162 View detail Preview site Talk about value for a full overview of the battlefield - Dire Fleet.... Is the class to take if we want anything that will complement our playstyle character with plenty exciting! Now views you as a bonus action and retreat after that we want move... & amp ; D 5e: Swashbuckler rogue Guide Hideous Laughter, using! Embellish on our background once weve chosen one that has either the ranged or finesse quality skills the! 2D10 fire damage, and a few options with ki make this look.! Opponent not near death, use Dash bonus action and retreat the gate, thats necessarily... Add to your friends note, I was often told to get much better abilities by.... Asis/Feats of any class, check out our article 5e Multiclassing Combinations: Ultimate... Come in failed save, the target is charmed for 1 minute or until you or your harm... Are is what you play death, use Dash bonus action, we be... Skill monkey class, Smuggler, Criminal, and Lucky make this nasty..., we should be able to do as much as we can take martial here! Or thieves tools but if you are creative, there are plenty of utility outside combat...
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